Fortnite’s Rocket Launches, Cracks Appear In The Sky [Update]

What do you think?

Update: More rifts continue to appear in various areas across Fortnite. Most notably, a second enormous crack is now visible in the sky over the island, while another smaller rift also appears to be forming near Retail Row. We’ve added screenshots of these to the gallery below. The original story follows.

As teased, players who jumped into Fortnite: Battle Royale this past weekend got to witness a world-changing event: the launch of the Evil Lair’s rocket, which resulted in a mysterious rift appearing in the sky over the island. It’s unclear just what this strange development means for the future of the game, but it isn’t the only consequence of the event, as additional rifts have also begun appearing in various portions of the map.

Following the rocket launch, players have begun noticing what appear to be dimensional tears across the island. The most obvious is the giant crack that appeared in the sky shortly after the rocket took off, but several smaller rifts have also started to pop up in various places around the island in the days since the event–some of which appear to be growing in size.

As you can see in the screenshots below, additional rifts can now be found near Lonely Lodge and Tomato Town. According to PC Gamer, the former was barely visible when it first materialized, but it has since grown and replaced the sign that was once outside of the building, suggesting that the rift is consuming nearby objects as it expands.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

It remains to be seen whether or not more rifts will develop as we approach Season 5 of Fortnite, which is slated to kick off next week, but they’ll undoubtedly play a major role in setting the stage for the new season. Epic heralded the arrival of Season 4 in a similar manner. In the weeks leading up to the season, a mysterious comet appeared in the sky over the map. The comet would eventually crash into the island at the start of the season, altering the landscape in the process and introducing new elements like Hop Rocks to the game.

Season 5 of Fortnite is scheduled to begin on Thursday, July 12, at 1 AM PDT / 4 AM EDT / 9 AM BST / 6 PM AET. In the meantime, players can still complete this season’s challenges to level up their Battle Pass and unlock any remaining rewards. If you need help completing the challenges, be sure to check out our full Season 4 challenge guide.

Fortnite’s Rocket Launches, Cracks Appear In The Sky [Update]

What do you think?

Update: More rifts continue to appear in various areas across Fortnite. Most notably, a second enormous crack is now visible in the sky over the island, while another smaller rift also appears to be forming near Retail Row. We’ve added screenshots of these to the gallery below. The original story follows.

As teased, players who jumped into Fortnite: Battle Royale this past weekend got to witness a world-changing event: the launch of the Evil Lair’s rocket, which resulted in a mysterious rift appearing in the sky over the island. It’s unclear just what this strange development means for the future of the game, but it isn’t the only consequence of the event, as additional rifts have also begun appearing in various portions of the map.

Following the rocket launch, players have begun noticing what appear to be dimensional tears across the island. The most obvious is the giant crack that appeared in the sky shortly after the rocket took off, but several smaller rifts have also started to pop up in various places around the island in the days since the event–some of which appear to be growing in size.

As you can see in the screenshots below, additional rifts can now be found near Lonely Lodge and Tomato Town. According to PC Gamer, the former was barely visible when it first materialized, but it has since grown and replaced the sign that was once outside of the building, suggesting that the rift is consuming nearby objects as it expands.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

It remains to be seen whether or not more rifts will develop as we approach Season 5 of Fortnite, which is slated to kick off next week, but they’ll undoubtedly play a major role in setting the stage for the new season. Epic heralded the arrival of Season 4 in a similar manner. In the weeks leading up to the season, a mysterious comet appeared in the sky over the map. The comet would eventually crash into the island at the start of the season, altering the landscape in the process and introducing new elements like Hop Rocks to the game.

Season 5 of Fortnite is scheduled to begin on Thursday, July 12, at 1 AM PDT / 4 AM EDT / 9 AM BST / 6 PM AET. In the meantime, players can still complete this season’s challenges to level up their Battle Pass and unlock any remaining rewards. If you need help completing the challenges, be sure to check out our full Season 4 challenge guide.

Fortnite’s Rocket Launches, Cracks Appear In The Sky [Update]

What do you think?

Update: More rifts continue to appear in various areas across Fortnite. Most notably, a second enormous crack is now visible in the sky over the island, while another smaller rift also appears to be forming near Retail Row. We’ve added screenshots of these to the gallery below. The original story follows.

As teased, players who jumped into Fortnite: Battle Royale this past weekend got to witness a world-changing event: the launch of the Evil Lair’s rocket, which resulted in a mysterious rift appearing in the sky over the island. It’s unclear just what this strange development means for the future of the game, but it isn’t the only consequence of the event, as additional rifts have also begun appearing in various portions of the map.

Following the rocket launch, players have begun noticing what appear to be dimensional tears across the island. The most obvious is the giant crack that appeared in the sky shortly after the rocket took off, but several smaller rifts have also started to pop up in various places around the island in the days since the event–some of which appear to be growing in size.

As you can see in the screenshots below, additional rifts can now be found near Lonely Lodge and Tomato Town. According to PC Gamer, the former was barely visible when it first materialized, but it has since grown and replaced the sign that was once outside of the building, suggesting that the rift is consuming nearby objects as it expands.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

It remains to be seen whether or not more rifts will develop as we approach Season 5 of Fortnite, which is slated to kick off next week, but they’ll undoubtedly play a major role in setting the stage for the new season. Epic heralded the arrival of Season 4 in a similar manner. In the weeks leading up to the season, a mysterious comet appeared in the sky over the map. The comet would eventually crash into the island at the start of the season, altering the landscape in the process and introducing new elements like Hop Rocks to the game.

Season 5 of Fortnite is scheduled to begin on Thursday, July 12, at 1 AM PDT / 4 AM EDT / 9 AM BST / 6 PM AET. In the meantime, players can still complete this season’s challenges to level up their Battle Pass and unlock any remaining rewards. If you need help completing the challenges, be sure to check out our full Season 4 challenge guide.

Fortnite’s Rocket Launches, Cracks Appear In The Sky [Update]

What do you think?

Update: More rifts continue to appear in various areas across Fortnite. Most notably, a second enormous crack is now visible in the sky over the island, while another smaller rift also appears to be forming near Retail Row. We’ve added screenshots of these to the gallery below. The original story follows.

As teased, players who jumped into Fortnite: Battle Royale this past weekend got to witness a world-changing event: the launch of the Evil Lair’s rocket, which resulted in a mysterious rift appearing in the sky over the island. It’s unclear just what this strange development means for the future of the game, but it isn’t the only consequence of the event, as additional rifts have also begun appearing in various portions of the map.

Following the rocket launch, players have begun noticing what appear to be dimensional tears across the island. The most obvious is the giant crack that appeared in the sky shortly after the rocket took off, but several smaller rifts have also started to pop up in various places around the island in the days since the event–some of which appear to be growing in size.

As you can see in the screenshots below, additional rifts can now be found near Lonely Lodge and Tomato Town. According to PC Gamer, the former was barely visible when it first materialized, but it has since grown and replaced the sign that was once outside of the building, suggesting that the rift is consuming nearby objects as it expands.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

It remains to be seen whether or not more rifts will develop as we approach Season 5 of Fortnite, which is slated to kick off next week, but they’ll undoubtedly play a major role in setting the stage for the new season. Epic heralded the arrival of Season 4 in a similar manner. In the weeks leading up to the season, a mysterious comet appeared in the sky over the map. The comet would eventually crash into the island at the start of the season, altering the landscape in the process and introducing new elements like Hop Rocks to the game.

Season 5 of Fortnite is scheduled to begin on Thursday, July 12, at 1 AM PDT / 4 AM EDT / 9 AM BST / 6 PM AET. In the meantime, players can still complete this season’s challenges to level up their Battle Pass and unlock any remaining rewards. If you need help completing the challenges, be sure to check out our full Season 4 challenge guide.

The Fortnite Haunted Hills Treasure Map – Where You Can Find It (Week 9 Challenges)

What do you think?

New challenges are now available in Epic Games’ Fortnite: Battle Royale, including one that involves a treasure map in Haunted Hills. Season 4 has nearly concluded, but you still have time to take on challenges if you own the Battle Pass. Week 9 challenges are live across all platforms, providing a slate of seven more objectives for you to complete if you own the Season 4 Battle Pass on PC, PS4, Xbox One, Nintendo Switch, or mobile. Here’s where to find the aforementioned treasure and how to complete all the other challenges now available.

Week 9’s trickiest challenge tasks you to follow the treasure map found in Haunted Hills. Provided you want to do things by the book, you’ll first head to Haunted Hills to get a look at the map, which is pictured below. The map can be found in one of two locations: in a small building just south of the church, or underneath the larger building on the western side. Either way, here’s what you’ll see:

No Caption Provided

If you know the island’s map well, you may recognize this as showing the silhouettes of Junk Junction’s… junk. Fortunately, that area is located just north of Haunted Hills. Either make your way there next or drop in at the start of the match, and head toward a stack of cars near the northern wall, as directed by the X on the treasure map. Get to the top of the pile and you’ll see the treasure waiting to be picked up. Grab it just as you would open a chest and the challenge is complete.

No Caption Provided

Epic considers this to be a Hard-tier challenge, which is good news for you–doing it will net you a total of 10 Battle Stars. That helps to rank up your Battle Pass and get your hands on Fortnite’s Season 4 skins and rewards. With Season 5 set to begin in early July, you’ll want to squeeze what you can get out of the current Battle Pass as the rocket threatens to strike.

You can check out a complete list of Week 9 challenges below. These are, for the most part, quite straightforward, tasking you with eliminating opponents with shotguns, elimination opponents in Anarchy Acres, using a shopping cart (luckily, these have been re-enabled), searching chest in Moisty Mire, and dealing explosive weapon damage. One that might give you some difficulty is visiting the center of named locations in a single match. These are marked by large blue beacons, and you’ll know you’ve reached the center when you see a new flag in the center of the area change to your banner.Your best bet to complete this may be to simply stay outside the storm circle and avoid other players as much as possible.

Fortnite Week 9 Challenges

  • Deal damage with Explosive Weapons to opponents (500) — 5 Battle Stars
  • Search Chests in Moisty Mire (7) — 5 Battle Stars
  • Use a Shopping Cart — 5 Battle Stars
  • Visit the center of Named Locations in a Single Match (4) — 5 Battle Stars
  • Hard: Follow the treasure map found in Haunted Hills — 10 Battle Stars
  • Hard: Shotgun Eliminations (4) — 10 Battle Stars
  • Hard: Eliminate opponents in Anarchy Acres (3) — 10 Battle Stars

Start Date For Fortnite Season 5 Confirmed, Rift Cracks Appear In The Sky

What do you think?

Epic Games has revealed when Fortnite: Battle Royale Season 5 will start. In a post on the game’s Reddit page, the company confirmed Season 5 will begin on July 12 at 1 AM PDT / 4 AM EDT / 9 AM BST / 6 PM AET. To help people unlock remaining Battle Pass rewards for Season 4, Epic is awarding double XP for matches from June 29 until July 2. [Update: Double XP might have ended, but the next step of the rocket saga has occurred, as it launched into the air and caused cracks to appear in the sky.]

Ahead of the new season, Epic has released a new mode for Fortnite. Introduced as part of the latest update, the Playground LTM is essentially a private server for players to experiment on. It’s designed for players to jump in and hone new strategies or sharpen building skills. Since access is invite only, you can do these things without being ruthlessly gunned down by enemy combatants.

The latest Fortnite update also adds Dual Pistols, map markers, part four of the Blockbuster Event, the Builder Pro controller layout, and more. You can read the full Fortnite v4.5 patch notes here for a breakdown of everything new. Week 9 challenges are also now available.

Fortnite continues to be incredibly popular, and the impact of its success is now being seen through how much physical copies of the game are selling. Since disc-based versions of Fortnite are no longer available, prices of it on Ebay have skyrocketed to the $100-200 range, with a few listings going as high as $450.

The game recently launched on Nintendo Switch and has already established a strong community. This is in part helped by the fact that it supports cross-play with Xbox One, PC, and iOS. Like the other versions of Fortnite, it is only available digitally.

Rocket League 2 Is Unlikely, As Dev Focusing On Games-As-A-Service Instead

What do you think?

Rocket League has been one of gaming’s biggest success stories of the past few years. Launched in July 2015, the game has 45 million registered players by developer Psyonix’s latest count, with between 6 million and 7 million people playing every month. Given the game’s huge success, you might be wondering if a sequel is coming. It’s not, at least not anytime soon, according to game director Scott Rudi.

Rudi, who joined Psyonix earlier this year, told GameSpot in an interview that the studio is focused on treating Rocket League like a platform. The studio is pouring resources into supporting the game with new content instead of making a full-on sequel.

No Caption Provided

“That’s preferable to do; games-as-a-service,” Rudi said. “The most valuable thing in our game is our fans. A lot of the stuff we do is focused on keeping them with us. Keeping them interested and all hyped up about our game. We want to provide a really good experience [for players] to have fun with for years to come.”

He added: “We want to keep this going. I don’t know what I’d do with Rocket League 2. I’d rather do more to expand the existing Rocket League. It’s doing great, there is a lot ahead of it. So yeah, we have no plans for Rocket League 2.”

Rudi’s comments match up with what Psyonix executive Jeremy Dunham said in March 2017. At the time, he said, “Why would we want to take this huge community that we’ve already built, that’s still growing, and say, ‘What you’re playing now is going to be irrelevant in 12 months, but we want you to stop what you’re doing, giving us money all over again, and move over to this other game.” Dunham said that way of thinking in games is coming to an end.

As it relates to ongoing support for Rocket League, Psyonix is kicking off a third anniversary event on July 9. This will introduce a new 3v3 Anniversary playlist and a Happy Birthday topper to collect, among other things. Additionally, Psyonix recently announced a Rocket Pass offering that you can buy to unlock new content over time. It is part of Psyonix’s ongoing effort to keep people in the game and having a fun time.

Another part of what keeps players coming back to Rocket League is the new licensed cars that you can buy. Just recently, Psyonix released the Jurassic World Jeep, while previously launched licensed content has included vehicles like the Batmobile and the DeLorean time machine from Back to the Future. Rudi told GameSpot that you can expect even more licensed cars for Rocket League in the future.

As with games like Fortnite and others, the extra content you can buy with real money in Rocket League is cosmetic only in nature and does not impact gameplay. This is important because it keeps the playing field level, Rudi said.

“Monetising or adding systems that would imbalance that is not right for us,” he said. “I’m sure for other games it makes sense, but for us, it’s not just what we’re about,” Rudi said. “We want to keep it pure, keep it clean, and let player skill and teamwork rule the day.”

Rocket League originally launched in July 2015 for PS4 and PC, before coming to Xbox One in 2016, and then to Nintendo Switch in 2017.

The Crew 2 Review – On The Road Again

What do you think?

After 30 hours, The Crew 2 has left me with a lot of wonderful memories. They aren’t filled with the kind of emergent stories you get from exploring an open world and its systems, nor are they moments that involve goofing around with strangers–The Crew 2 is lacking in both those aspects. Instead, my memories are filled with the game’s variety of vehicular activities and the wonderfully curated tracks: the unrealistic, the impossible, and the delightful.

It’s surprising to see just how much The Crew 2 differs from the original game. There’s been a noticeable shift in Ubisoft’s last few open-world titles, one that’s moving toward a focus on player-driven progression–large selections of optional activities, non-linear structures, rewards for doing just about anything–and The Crew 2 benefits significantly from this direction. The gritty crime angle from the original game is gone, and instead, The Crew 2 takes reams of pages from the book of Forza Horizon. The game centers on a nationwide festival of motorsports where you, a rookie, are poised to become the next big star. While the setup is conventional, and the focus on social media fame is obnoxious, what it brings to the game is a colorful and upbeat vibe, an impressive variety of different disciplines, and positively ridiculous arcade driving on land, water, and through the air.

Despite the game’s focus on real-world branding and mimicry of televised motorsports, The Crew 2’s greatest asset is its willingness to be ridiculous. Races in The Crew 2 might involve jumping your street-racing car off skyscrapers, or your powerboat off the Hoover Dam. They might include making high-speed touring cars go head to head through the tight, windy Hollywood Hills, and motocross bikes take jumps across shipping freighters and freeways right before you transform into a prop plane like some kind of extreme-sports mecha. This is a game that will cover Los Angeles in three feet of snow for no logical reason other than icy roads make for more thrilling street races. Abundant nitro boosts, uncomplicated drifting, and generous rubber-banding also help keep the act of driving exciting when things are relatively tame.

As a game with an open world, races and challenges can naturally be found and initiated when you stumble across them at particular points on the map. However, playing The Crew 2 with open-world exploration as your primary means of moving from activity to activity reveals the game’s major downfall: it’s too big, and all the activities and interesting locations are too spread out. The game hides a number of boxes with vehicle components across the map, which you can hunt for using a proximity tracker, but even these feel too few and far between.

No Caption Provided

But with that in mind, The Crew 2 thankfully makes it easy to cut your commute down via player-friendly shortcuts. The game has an option to view all 120+ primary activities and countless more skill challenges (featuring things like escapes, slaloms, and a rewarding photo mode) in a categorized, list-style view, with the option to not just set a waypoint to them, but instantly start them no matter where you are in the world, at no cost. The loading times in The Crew 2 are impressively brief all around, so if you want to, you can churn through races and challenges back-to-back to very quickly and efficiently rack up progression points, earn cash, and set leaderboard positions from the moment you start.

It’s an option that’s both convenient and gives the impression that the game is conscious of your time. Likewise, any activity can be restarted or aborted in seconds if you’re having a bad run, and there’s a quick back-on-track feature that can be used any time. When you’re not in an event you can switch to any vehicle you own immediately, without penalty, and without having to go anywhere. That’s on top of being able to assign a favorite ground vehicle, boat, and plane to your right analog stick to allow for instantaneous switching during free-roam exploration, which provides its own kind of fun, for example, flying into the stratosphere with your plane before switching to a boat and careening back to Earth. Any vehicle that’s available for sale is also graciously available for you to test drive on a moment’s notice.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The variety of different vehicular disciplines in The Crew 2 is downright impressive–each of the 14 styles is tangibly unique from one another. Every time I started to get fatigued with one method of competition, I could quickly jump to another that had a completely different feel. Each is housed within one of four “Families” which you’re free to move between to perpetuate your overall progress: Street (street racing, drifting, drag racing, long-distance hypercar racing), Offroad (cross-country rally raid, motocross, loose-surface rallycross), Freestyle (plane aerobatics, jet sprint boating, monster trucking), and Pro (power boating, air racing, touring cars, and grand prix).

While the execution of The Crew 2’s disciplines might not wholly satisfy purists of any one given style, it does a great job of making each feel accessible, fun, and unique. I’m usually too intimidated by grand prix racing to give it a shot in other games, and I would never have even considered the idea of playing a power boating game. But, the Crew 2 encourages you to try a little bit of everything, and it’s easy thanks to the game’s approachable arcade-style mechanics, as well as the prospects of seeing more beautiful and ludicrous tracks.

No Caption Provided

Those tracks are certainly another highlight of the game, because there’s an inherent novelty to the virtual tourism of The Crew 2. You’ll likely recognize iconic structures, but there are also enough abstracted details that contribute to the city’s atmosphere and character. And, like the original game, The Crew 2 does a great job at building a seamless and recognizable version of America to drive through, whether it’s a designated top-to-bottom endurance race or a self-assigned recreation of a road trip you did a few years back. The journey across the country feels grounded, as you drive through cities that morph into industrial areas and farmland, into plains, deserts, forests and rural areas, occasionally flying by a small town now and then.

And whether you’re driving, boating, or flying across The Crew 2’s America, it’s a mostly beautiful journey. The game’s natural environments, particularly bodies of water and the sky, look fantastic, as do weather effects like snow and rain. All are enhanced to breathtaking heights by the superb lighting, though the continuous day/night and weather cycle can be an occasional inconvenience during some events–whether it be afternoon sun in your eyes, snow obscuring track obstacles, or having to fly through a tight canyon in complete darkness. Where the visuals visibly falter are in dense urban areas. You likely won’t notice buildings when you’re zooming past them at 200km/h, but any slower and you can’t help but notice how plain they are, especially in broad daylight with clear skies. Character models, on the other hand, always look incredibly basic, no matter the situation.

No Caption Provided

The game’s RPG-style vehicle upgrade system returns from the original game, though it still doesn’t feel particularly meaningful. You’ll receive loot after every race in various stages of rarity (common, uncommon, rare, epic), and each corresponds to a particular vehicle part and has its own power number, which contributes to your vehicle’s overall power number. There is some small benefit to this system–all vehicles of a particular class, despite having different power levels in their stock configuration, will max out at the same number, meaning you can stick with your favorite car all the way up to and through the endgame.

But while some parts come with unique gameplay perks, and more professional tuning options eventually become available, I found the upgrade system pretty easy to ignore–simply equipping the one with the biggest number was all I had to do to stay competitive. However, if you own multiple vehicles in a certain class and decide to switch between them at some point, stripping one vehicle of all its powerful parts and re-installing them on another is a tedious annoyance. The gear system as a whole feels like it’s there to act as an additional roadblock to make sure your progress to higher tiers of races stays gradual; there were a few times where I found it necessary to replay a number of previously-won races in order to earn higher-grade parts to give myself a reasonable chance in later events. Another obstacle is the cost of the vehicles you’re required to purchase to be able to participate in certain disciplines: Buying a vehicle in order to gain access to an advanced discipline like air racing or grand prix is expensive, and will typically empty out your in-game wallet completely. I didn’t need to dip into the game’s real-world currency equivalent to progress during my playthrough, but those who like to keep a garage filled with lots of different cars will likely have a tougher time with in-game credits.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The Crew 2 allows you to form a party with three other players to explore and participate in events together, but, at the time of writing the game doesn’t offer any meaningful ways to interact with players outside your party, despite their visible presence in the always-online world. Aside from manually inviting them into your party via the roster menu, there is no way to formally challenge them to race in any capacity. Ubisoft has stated that player-versus-player lobbies are planned as a free content update in December, on top of new vehicle disciplines and other updates, but they do not exist in The Crew 2 as of July 2018.

The Crew 2’s large open-world feels too sparse to be engaging enough for anything more than some light virtual tourism, and it’s easy to disparage it because of that. But it also provides the landscape for the game’s most memorable experiences, and these can come hard and fast, if you want them to. There’s always a ridiculously indulgent twist or spectacular moment, whether it be drifting off cliffs in a snow-covered Grand Canyon before transforming into a boat to jet down the Colorado River, or hurtling down a mountain during a spectacular sunset in a rally raid.

No Caption Provided

I’m annoyed by the game’s lack of public interaction and meaningless gear system, but I’ll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride.

NBA 2K19 Is Getting An Australia-Specific Cover For The First Time Ever

What do you think?

For the first time in the history of the NBA 2K franchise, there will be an Australia-specific cover athlete. 2K Sports announced today that Philadelphia Sixers forward Ben Simmons, who was born in Melbourne, will grace the NBA 2K19 cover in Australia, as well as New Zealand.

Alongside an image of Simmons, the cover features words that have special meaning to the athlete, including “Loyalty,” “Family,” “Melbourne,” “Unstoppable,” and “Triple Double.” In a statement, Simmons said it is a “huge honour” to be selected as the first-ever Australian cover star for the NBA 2K series.

No Caption Provided

“The Aussie fans are super passionate about basketball and specifically NBA 2K, so it’s very cool to be an ambassador for both,” Simmons said.

Simmons, who was also a standout footy player, moved to the United States and played one year of college basketball at LSU before entering the NBA Draft and going as the No. 1 overall pick. He recorded more than 1,000 points, 500 rebounds, and 500 assists in his first season with the Sixers and earned the 2018 NBA Rookie of the Year award.

Copies of NBA 2K19 in Australia and New Zealand will come with a double-sided inlay that shows Simmons on one side and global cover star Giannis Antetokounmpo on the other. A 20th Anniversary edition of the game has LeBron James on the cover.

NBA 2K19 will be available September 11 for PC, PS4, Xbox One, and Nintendo Switch. The 20th Anniversary Edition will launch a few days earlier, on September 7. You can download “The Prelude” starting on August 31 for PS4 and Xbox One, to get a jump on the MyCareer mode. Check out our pre-order guide for all the details.

Madden 19 Ratings: Here Are The First 99-Rated Players

What do you think?

Every year, one of the most exciting parts about the new Madden instalment is learning about player ratings. We’re still waiting for the full picture, but EA Sports has now announced the first group of 99-rated players for Madden NFL 19, and they include some very big names in the NFL.

The first wave of 99-rated players include New England Patriots tight end Rob Gronkowski, Green Bay Packers quarterback Aaron Rodgers, Denver Broncos’ linebacker Von Miller, and Carolina Panthers linebacker Luke Kuechly. You can click each player’s name to read what EA Sports had to say about its rating determination for each player.

No Caption Provided

A video that emerged out of E3 2018 back in June has ratings details for many other players across a variety of positions. However, the version of the game shown at E3 last month is not final, so the numbers may not be accurate. PastaPadre has a breakdown of the top-rated Madden 19 players based on that video, and you can read the full post here.

A full rundown of player ratings for each position is expected to be announced in the coming weeks and months before launch in August, so keep checking back for more. And as usual, player ratings will change on a week-by-week basis based on real-world performance once the season begins.

Madden 19 launches in August for PlayStation 4 and Xbox One, while the game is also coming to PC in a move that marks the franchise’s first time back on PC in a decade. In other news, the game will deliver graphical improvements, not the least of which are advancements to how sweat looks.